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Stop! Thief!

Relive the adrenaline that James Bond experienced in the opening chase scene of Casino Royale, the parkour-fuelled District 13, or any chaotic predicament that Jackie Chan found himself in. When a chase scene breaks out it should be a thrilling and cinematic affair. Each frantic attempt to avoid an obstacle leads you either one step closer to escaping, catching your prey, or crashing and burning spectacularly.
Contents
- These rules are designed with the players in mind as pursuers, with NPCs as the quarry
- In these rules, you will find:
- position and distance between participants are greatly abstracted
- costly actions encourage you to sacrifice for your team
- your movement speed is relevant to your success
- scenery-defining obstacles provide a structure of skill challenges for quick encounter resolutions
- Three handouts:
- A chase tracker which acts as a map for the chase
- A player handout explaining the rules
- Cards to display each pursuers speed relative to the quarry