Puzzles generally kind of suck, but they shouldn’t! When you need a brain break or an activity to shake up the session’s pace, puzzles and riddles are good tools to reach for, even if they feel anachronistic, belonging to an old-school tradition which doesn’t apply to modern games. The issue I personally have is how divorced these challenges are from the themes of the dungeon and the mechanics of the game, but that’s something I want to explore with this first foray into the puzzleverse: puzzles for giants!