
An ancient civilization, with advanced challenges
Puzzles generally kind of suck, but they shouldn’t! When you need a brain break or an activity to shake up the session’s pace, puzzles and riddles are good tools to reach for, even if they feel anachronistic, belonging to an old-school tradition which doesn’t apply to modern games. The issue I personally have is how divorced these challenges are from the themes of the dungeon and the mechanics of the game, but that’s something I want to explore with this first foray into the puzzleverse: puzzles for giants!
Contents
- How to theme a challenge for giants
- Two example puzzles:
- The Sixth Element (an in-game challenge)
- The Bird’s Eye Test (a real-life challenge)
And check out this video related to the PDF
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Shalfi's Lament: A Musical Puzzle
This one is very different: I have a puzzle which will have your players collecting four pieces of music, which they have to combine by playing them simultaneously. Here’s how to deploy this puzzle: This was inspired by an encounter with Shalfi the Bard in Phandelver & Below: The Shattered Obelisk. He’s a madman the […]