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Oh no! Guards!?

Bloody hell, how do your players continue to balls up literally everything? Maybe it’s time to encourage them to change strategies. They’ve angered the king for the last time, failed to steal from the ancient dragon’s lair, or realised the zombie horde can run. It’s time to flee! Allow your players to escape from their mistakes with these thrilling chases. They will decide how to overcome scenery-defining obstacles, stare in suspense at your rolls as the pursuer, and laugh in relief at the result or lock in as they try to widen the gap.

Contents

  • These rules are designed with the players in mind as quarry, with NPCs as the pursuers
  • In these rules, you will find:
    • position and distance between participants are greatly abstracted
    • costly actions encourage you to sacrifice for your team
    • your movement speed is relevant to your success
    • scenery-defining obstacles provide a structure of skill challenges for quick encounter resolutions
  • Three handouts:
    • A chase tracker which acts as a map for the chase
    • A player handout explaining the rules
    • Cards to display each pursuers speed relative to the pursuers

And check out this video related to the PDF

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