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Gambling is fun (but evil) but also fun.

When Matt Mercer’s players drag their campaign to the casino, he’s prepared a suite of mini-games of skill and strategy for them, not just games of chance. Here’s Liar’s Dice, or Dice Poker, or some variation of Rollies. But where else in your TTRPG are players expected to actually perform the task their character is attempting?

I’d much prefer the abstraction of gambling. That’s kind of what slot machines are in real life: abstractions of gambling. I don’t want to play poker! Just let me pull this lever and pay me based on how many poker symbols land in a row.

So this document delivers the thrill and luck elements of gambling, but puts aside skill and strategy. The result is a deliberately unfair, snappy minigame where your players will lose gold and be glad for the drama.

Contents

  • Eight tables for different levels of gambling
    • Local Gambling
    • Punter Gambling
    • Underground Gambling
    • Corporate Gambling
    • Professional Gambling
    • Socialite Gambling
    • Esoteric Gambling
    • Post-Wealth Gambling

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