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So the party has adopted an NPC…

Every combat encounter can be its own story—a tale with its own heroes and villains, its own tension and plot. And like any good story, a good combat can be ruined by poor pacing. When combat has too many combatants taking too many turns, it can slow the whole session down into a slog, and allied nonplayer characters can exacerbate that problem.

The rules here model a new, faster way to include such NPC allies. These battle companions’ abstract mechanics keep them from slowing the action, while their radical-and-daring (RAD) features make combat fun without unbalancing the conflict or taking the spotlight from the players.

Contents

  • An explanations of the Battle Companions system’s core rules
  • Examples of 10 kinds of Battle Companion features (Teamwork, Blinding Flash, Curse Curator, Draw Down, Fell Curse, Great Wallop, Healer’s Help, Protective Stance, Rush Together, Singled Out and Special Fastball)
  • Player handouts for each Battle Companions feature
  • Colour and print-friendly versions

And check out this video related to the PDF

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